As always when you design a pinball machine there are a lot of things
that never make it to the final product.
These are the words of the designer Brian Eddy:
"AFM was the most different. It had one big feature that didn't make
it into the game. The saucer in the middle of the playfield was originally
suppose to move out and around the playfield.
It started (rested) right where the static one on the final game
is. It had a telescopic arm that allow the
saucer to move out about 18 inches onto the playfield and a pivot
that would rotate it right & left.
So it basically could "move" around the whole playfield (hence the
open playfield area in the final design).
It also had a target hanging down from the middle of the saucer
that you could shoot from
any angle. We ran out of time to develop it and keep it cost effective.
It was also a reliability issue and to make it rock solid would
have required a lot of testing time.
The Martians also started out like the string push toys (you push
the bottom of a platform and they
jiggle/collapse). When you would hit them they would fall to pieces.
We couldn't make it reliable (String would always break to soon) so we
found this really flexible plastic and made them jump up/down.
Not quite as effective but still a lot of fun to watch and very
reliable."
The prototype motherships had a clear dome (green on the production
ships) and a lighter shade of grey.
The six smaller spaceships on the playfield should initially have 8 LEDs around
the flasher dome but this idea was too expensive.
The mold for these ships was already made so the holes for the LEDs are still
there.
A kit to remake this cool light effect can be bought at
UFOPinball.
The Video Mode has been programmed by designer Brian Eddy himself and
the idea is taken from an old
computer game called "Sabotage".
See artist Doug Watsons´ pictures of the original backglass painting
and Martian sculpture on his
website.
Doug Watson is also the voice talent used for the Martians.
Below are some questions answered by Brian Eddy:
What did you do to get inspiration for the design? Did you watch
any Sci-Fi
movies from the 50´s?
Yes, I watched a TON of very bad 50's movies to get "in the mood"
and pick
up on the whole era. Some were really really bad but all had that
50's
flavor so they were great reference. Movies in general were a lot
slower
moving back then. I bought just about every cheesy movie I could
find. Most
of them were so bad they were funny. I think 4 of them were actually
pretty
good (Forbidden Planet, War of the Worlds, The day the earth stood
still,EARTH VS THE FLYING SAUCERS).
The movie "Mars Attacks" was released about the same time as AFM.
Was AFM a way to get around the license costs
related to movie tie-ins, or was it just a coinsidence? The Martians
have
some common features...
Not related at all. The Mars Attacks trading cards from the 50's
were a good
reference but we didn't know about the movie until the game was
close to
done. Hollywood always has thousand of movies in the "possible"
stage at
anytime. We knew the trading cards were being shopped as a movie
idea but
never thought it would actually get picked up and made. It was and
the
timing was good for us but the game didn't have anything to do with
the
movie other than they were both based on the cheesy Sci-Fi movies
of the
50's. The Martians are a combination of all the Martians from movies
during
the 50's and actually look a lot closer to one of the movies from
the
50's(can't remember the name). So just a coincidence...but a good
one on our
part because we did of course catch some of the hype from it and
Independence Day.
For more Brian Eddy, please
read my interview with him
here.
The AFM Design Team was one of the seminar guests at Pinball Expo 2004. Read
more in
Pinball News´article.